4 Undermining donor motivation: dopamine, pseudo-reward and warm glow
Another question we should ask is whether the very things that make many social media apps so addictive could actually undermine their usefulness - or even make them actively counterproductive - in a fundraising context. What do I mean by this, you might ask? Well, we have already seen that the addictive nature of these user interfaces is often due to the fact that they create pseudo-reward mechanisms (likes, re-tweets etc) designed to stimulate the release of small amounts of dopamine. But dopamine is also important when it comes to charitable giving.
One of the most widely accepted economic theories to explain charitable behaviour relies on the notion of a “
warm glow” i.e. an intangible increase in personal wellbeing or satisfaction tht a donor gets in return for their gift. And this theoretical mechanism has been confirmed by evidence from neuroscience; as it has been shown using fMRI scans that
charitable giving stimulates the release of dopamine as a reward mechanism in much the same way as other types of pleasurable activity.
Does this mean, however, that the dopamine stimulation from the user interface pseudo-rewards and that arising from the warm-glow effect of giving could cut across one another; or even cancel each other out entirely? So if people were using a charity interface modelled on commerical socia media, and were getting dopamine stimulation (and thus a feeling of reward) simply by virute of the equivalent of likes or retweets, would this mean that their subsequent motivation for actually donating any money would be reduced? This is is similar to the sorts of questions people are asking about whether “clicktivism” undermines traditional social action and charitable giving.
I don’t have the answer to these questions (not being a professional neuroscientist or economist and all…), but I definitely think we need to think a lot more about these kinds of issues before any of us rush headlong into adopting techniques simply because they have proved successful in commercial contexts.
In a future where, we are now told, “data is the new oil”, it seems as though attention could also be a new form of currency. Companies and other organisations are already spending a lot of time trying to think up new ways to capture and hold our attention online. It is likely that this battle will intensify as the use of conversational AI-driven interfaces continues to grow, and as we expand into new partially or fully immersive AR and VR interfaces, because in these contexts the ability to exert a monopoly over our attention could be far greater and thus the prize on offer much larger.
For charities and civil society organsiations this already presents a number of challenges, which are likely to become more acute in coming years. Not only do they need to grapple with the question of how they can compete in the marketplace for attention against large, highly-resourced commercial organisations, but they also need to bear in mind the dangers of using techniques that might have a detrimental longer-term effect on mental health and social interactions, or using approaches which might prove counter-productive in a philanthropic context. It seems vital, therefore, that charities take an ethical approach to designing user interfaces and interactions that take these kinds of considerations into account.